侠客风云传前传怎么修改存档

砚怎么读2022-09-16  16

侠客风云传1.0.3.0存档手动修改教程 属性/基本功/招式等

如果你想在武侠故事游戏中修改或者添加一些内容,你需要一个修改器来完成。事实上,您可以手动存档它。想知道具体改装的情况吗?我会给你带来以下 冯超 1.0.3.0,侠客分享传,存档手工修改教程,包括属性/基本功/招式等。让我们一起学习。

1.0.3.0归档手册修订教程

我自己修改档案的经验。

版本是最新版本,1.0.3.0。

您可以修改或添加内容:

1.角色的基本属性(竹签中的所有属性)

2、物品数量、添加物品、金额

3、招式

4.心理技能

第一步:找到你自己的档案

游戏存档目录:\武侠传奇\Config\SaveData

档案里有20场,分别是1-20场,目录里是0-19场。

一个一个的找到需要修改的存档,然后我们再继续下一步。

第二步:打开存档。

建议用编程工具打开,比较方便。如果没有,使用记事本。

打开归档文件,您可以对其进行修改。

Ctrl+f查找密钥字符串

下面列出比较重要的,时间也可以改。

钱:“m _ iMoney quot:(这里是要修改的数据,范围没有测试过)

体力:“m _ iPhysical quot:(0-10)

语气:“m _ iMood quot:(1-5)

攻击:" m _ iAttack quot:(伤害太大会减少)

辩护:“m _ iDefense quot:(高一点没关系)

接下来,有五组数字修改:

1、属性

关键字符串:“m _ iType quot:0, quotm _ GroupsNodwList quot:

在这个组下,有7个值:

(1)实战{ quotm _ iValue quot:500, quotm _ iIndex quot:0, quotm _ iExp quot:0, quotm _ iMax quot:500},

上面的“m _ iValue quot:500,也就是实战中的500,也就是最大值。以下更改也是“m _ iValue quot:该值不重复。

示例:

想把实战改成200,就放“m _ iValue quot后:500可以换200。别的不要改,也不要超过最大值。如果会发生什么?我没有侧身。

更改后的字符串是:{ quotm _ iValue quot:200, quotm _ iIndex quot:0, quotm _ iExp quot:0, quotm _ iMax quot:500}

(2)武术{ quotm _ iValue quot:256, quotm _ iIndex quot:1, quotm _ iExp quot:0, quotm _ iMax quot:500},

(3)道德。m _ iValue quot:60, quotm _ iIndex quot:2, quotm _ iExp quot:0, quotm _ iMax quot:500},

(4)声誉{ quotm _ iValue quot:500, quotm _ iIndex quot:3, quotm _ iExp quot:0, quotm _ iMax quot:500},

(5)理解。m _ iValue quot:76, quotm _ iIndex quot:4, quotm _ iExp quot:0, quotm _ iMax quot:100},

(6)气血{ quotm _ iValue quot:9999, quotm _ iIndex quot:5, quotm _ iExp quot:0, quotm _ iMax quot:9999},

(7)内力{ quotm _ iValue quot:9999, quotm _ iIndex quot:6, quotm _ iExp quot:0, quotm _ iMax quot:9999}

2.基本技能

关键字符串:“m _ iType quot:1, quotm _ GroupsNodwList quot:

{ quotm _ iValue quot:100, quotm _ iIndex quot:0, quotm _ iExp quot:169700, quotm _ iMax quot:100},眼力169700

{ quotm _ iValue quot:100, quotm _ iIndex quot:1, quotm _ iExp quot:169700, quotm _ iMax quot:100},耳功16.97万

{ quotm _ iValue quot:100, quotm _ iIndex quot:2, quotm _ iExp quot:86720, quotm _ iMax quot:100},软实力86720

{ quotm _ iValue quot:74, quotm _ iIndex quot:3, quotm _ iExp quot:34560, quotm _ iMax quot:100},努力86720

{ quotm _ iValue quot:100, quotm _ iIndex quot:4, quotm _ iExp quot:169700, quotm _ iMax quot:100},轻功169700

{ quotm _ iValue quot:100, quotm _ iIndex quot:5, quotm _ iExp quot:169700, quotm _ iMax quot:100}]},内功169700

这里应该注意,在修改“m _ iValue quot:,对应的经验值必须修改,即“m _ iExp quot后面的值:,

这里除了软实力硬实力经验值是86720,其他都是169700。

3、招式

关键字符串:“m _ iType quot:2, quotm _ GroupsNodwList quot:

{ quotm _ iValue quot:34, quotm _ iIndex quot:0, quotm _ iExp quot:8000, quotm _ iMax quot:100},拳掌

{ quotm _ iValue quot:0, quotm _ iIndex quot:1, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:0, quotm _ iIndex quot:2, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:100, quotm _ iIndex quot:3, quotm _ iExp quot:86400, quotm _ iMax quot:100},剑法86400

{ quotm _ iValue quot:40, quotm _ iIndex quot:4, quotm _ iExp quot:10280, quotm _ iMax quot:100},刀法

{ quotm _ iValue quot:0, quotm _ iIndex quot:5, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:0, quotm _ iIndex quot:6, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:0, quotm _ iIndex quot:7, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:0, quotm _ iIndex quot:8, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:100, quotm _ iIndex quot:9, quotm _ iExp quot:86400, quotm _ iMax quot:100}吴双

这里,经验值也需要修改。经验值满:86400。

4、技能(挖矿什么的)

关键字符串:“m _ iType quot:3, quotm _ GroupsNodwList quot:

{ quotm _ iValue quot:10, quotm _ iIndex quot:0, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:100, quotm _ iIndex quot:1, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:5, quotm _ iIndex quot:2, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:10, quotm _ iIndex quot:3, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:0, quotm _ iIndex quot:4, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:29, quotm _ iIndex quot:5, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:100, quotm _ iIndex quot:6, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:0, quotm _ iIndex quot:7, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:30, quotm _ iIndex quot:8, quotm _ iExp quot:0, quotm _ iMax quot:100}

直接在这里修改值就可以了。

5.艺术类(钢琴、象棋、书法、绘画等。)

关键字符串:“m _ iType quot:4, quotm _ GroupsNodwList quot:

{ quotm _ iValue quot:100, quotm _ iIndex quot:0, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:46, quotm _ iIndex quot:1, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:60, quotm _ iIndex quot:2, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:10, quotm _ iIndex quot:3, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:58, quotm _ iIndex quot:4, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:42, quotm _ iIndex quot:5, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:100, quotm _ iIndex quot:6, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:59, quotm _ iIndex quot:7, quotm _ iExp quot:0, quotm _ iMax quot:100},

{ quotm _ iValue quot:5, quotm _ iIndex quot:8, quotm _ iExp quot:0, quotm _ iMax quot:100}

只需修改值。

项目数,添加项目

关键字符串:“m _ BackpackList quot:

1、修改的项目数

先说物品的关键属性。

"m _ iAmount quot:20,项数,目前为20

"m _ strItemName quot: quot\ u4E5D \ u8F6C \ u8fd 8 \ u9b 42 \ u4e 39 quot;项的名称。

注意名称是unicode编码,在线转换也可以。

以上字符串\u4E5D\u8F6C\u8FD8\u9B42\u4E39转换成中文: 九环魂丹

通过这种方式,我们可以找到商品并根据需要修改商品的数量。我们只需要将您想要的项目转换成unicode代码,然后ctrl+f搜索并存档,找到项目,并修改“m _ iAmount quot:那好吧。

2、添加物品

添加有点麻烦,需要物品的完整代码。

这里有一个例子。

{ quotm _ iAmount quot:2, quot_ ItemDataNode quot:

{ quotm _ iItemID quot:200012, quotm _ strItemName quot: quot\ u5170 \ u4EAD \ u5E8F \ u6479 \ u672C quot;, quotm _ iItemKind quot:3, quotm _ iItemType quot:0, quotm _ strIcon quot: quoti00170 quot,

"m _ strTip quot: quot\ u738B \ u7fb 2 \ u4E4B \ u8457 \ u540D \ u7684 \ u884C \ u4e 66 \ u5b 57 \ u5e 16 \ u62d 3 \ u672C \ u 3002 quot;, quotm _ iItemBuy quot:2000年 quotm _ iItemSell quot:1200,

"m _ iItemStack quot:0, quotm _ iMixStack quot:0, quotm _ iItemUse quot:0, quotm _ iUseTime quot:0, quotm _ iAddType quot:0, quotm _ iUseMsgID quot:0, quotm _ iArtistryID quot:11412, quotm _ iAmsType quot:0,

"m _ strNpcLikeList quot:

[{ quot;m _ iNpcID quot:100017, quotm _ iValue quot:40},

{ quotm _ iNpcID quot:100030, quotm _ iValue quot:40},

{ quotm _ iNpcID quot:100037, quotm _ iValue quot:40},

{ quotm _ iNpcID quot:100078, quotm _ iValue quot:40},

{ quotm _ iNpcID quot:100089, quotm _ iValue quot:40}

],

"m _ UseLimitNodeList quot:[], quotm _ ItmeEffectNodeList quot:[], quotm _ strStatusTip quot: quot0 gt;, quotm _ iLock quot:0}},

上面的代码是:兰亭序副本。添加物品时,我们需要将已知的物品编码复制到

"m _ BackpackList quot:[内部]

其中,冠词与 , 分开了。

这一段不是很清楚,不好意思,不好意思。

分享一下我的做法,保存一个文件加上所有必须的武器装备和药品,做好标记,需要的时候复制。

移动

在这里贴一下我认为的好棋。你可以出来,就这样。

第一步:

密钥字符串:“m _ PlayerRoutineNodeList quot:)(在[]中添加)

[

从这里开始抄。

{ quotm _ iRoutineID quot:70050 quot;m _ strRoutineName quot: quot\ u5e 7d \ u51a 5 \ u 5341 \ u4e 09 \ u5f 0f quot;, quotm _ iWearAmsType quot:14,

"m _ iAccumulationExp quot:111999, quotm _ iLV quot:10},

此处结束,下同。

(鬼十三,括号包括括号内的注释。不要抄袭他们。)

{ quotm _ iRoutineID quot:70051, quotm _ strRoutineName quot: quot\ u5200 \ u5251 \ u5F52 \ u771F quot, quotm _ iWearAmsType quot:14, quotm _ iAccumulationExp quot:424588, quotm _ iLV quot:10}、(剑归真)

{ quotm _ iRoutineID quot:70052, quotm _ strRoutineName quot: quot\ u8F9F \ u90AA \ u5251 \ u6CD5 quot, quotm _ iWearAmsType quot:4, quotm _ iAccumulationExp quot:173320, quotm _ iLV quot:10}、(辟邪剑法)

(这里需要注意的是 , 分开,注意输入法。但是列表中的最后一步不需要 , 分开。为了避免麻烦,建议[ ;稍后直接添加)

......

......

]

第二步:

加到武侠书里。

关键字符串:“m _ iType quot:22, quotm _ IDList quot:[], quotm _ BookNodeList quot:[此处添加]

"m _ iType quot:22是剑术。如果你不懂什么剑术,就不会找到这个关键词。

一般师傅入门几天就给剑法,所以为了避免麻烦,建议先学剑法再加。

这是辟邪的代码。

"m _ iType quot:22, quotm _ IDList quot:[], quotm _ BookNodeList quot:

[在此添加

{ quotm _ iID quot:21118, quotm _ iAbilityType quot:22, quotm _ strAbilityID quot: quot\ u8F9F \ u90AA \ u5251 \ u6CD5 quot,

"m _ strBookMsg quot: quot\ u767E \ u5e 74 \ u524D \ u6C5F \ u6e 56 \ u4E0A \ u4e ba \ u4e ba \ u89CA \ u89CE \ u7EDD \ u4e 16 \ u 5251 \ u6cd 5 \ u 3002 \ u66FE \ u4e 00 \ u5ea 6 \ u 5931 \ u4f 20 \ uff 0c \ u540E \ u 7531 \ u94e,

"m _ strBookImage quot: quotroutini image 936 quot;, quotm _ sValueLink quot: quot70052 quot, quotm _ iSkillful quot:0},

{ quotm _ iID quot:21245, quotm _ iAbilityType quot:22, quotm _ strAbilityID quot: quot\ u6C5F \ u4E0A \ u5F04 \ u7B1B quot,

"m _ strBookMsg quot: quot\ u8F9F \ u90AA \ u 5251 \ u6cd 5 \ u7B2C \ u 5341 \ u4e 09 \ u5f 0f \ uFF0C \ u98DE \ u800C \ u8d 77 \ uFF0C \ u4ee 5 \ u 6781 \ u5FEB \ u 7684 \ u901F \ u5ea 6 \ u 6325 \ u51FA \ u865A \ u5B9E \ u4e 24\ u 8303 \ u56f 4 \ uFF1A \ u4e 00 \ u683C \ u 5927 \ u 6247 \ u5f 62 \ u 5185 \ u 5168 \ u4f 53 \ u654C \ u65b 9 \ u 003 CBR gt;[5e0b 08]\ u8FDE \ u51FB[-]\ uFF1A \ u5bf 9 \ u5df 1 \ u6b 63 \ u 9762 \ u72b 6 \ u 6001 \ uFF0C \ u56FA \ u5B9A \ u7D2F \ u79EF \ u673A \ u 7387 \ u8FDE \ u51FB \ u 3002 \ u 003 CBR gt;[5e0b 08]\ u 5438 \ u661F[-]\ uFF1A \ u5bf 9 \ u5df 1 \ u6b 63 \ u 9762 \ u72b 6 \ u 6001 \ uFF0C \ u653B \ u51FB \ u65f 6 \ u 5438 \ u90e 8 \ u 5206 \ u4f 24 \ u5bb 3 \ u56DE \ u590D \ u 5185 \ u,

"m _ strBookImage quot: quotroutini image 936 quot;, quotm _ sValueLink quot: quot70052 quot, quotm _ iSkillful quot:0},

{ quotm _ iID quot:21246, quotm _ iAbilityType quot:22, quotm _ strAbilityID quot: quot\ u98DE \ u71D5 \ u7A7F \ u67F3 quot,

"m _ strBookMsg quot: quot\ u8f 9 f \ u90AA \ u 5251 \ u6cd 5 \ u7B2C \ u4e 09 \ u5341 \ u516D \ u5F0F \ uFF0C \ u50AC \ u52 A8 \ u529B \ uFF0C \ u8e ab \ u5f 62 \ u98d 8 \ u5FFD \ uFF0C \ u76f 4 \ u 5982 \ u9B3C \ u9b 45 \ uFF0C \ u899\ u 8303 \ u56f 4 \ uFF1A \ u4e 09 \ u683C \ u 5185 \ u4f 53 \ u654C \ u65b 9 \ u 003 CBR gt;[5e0b 08]\ u8F9F \ u90AA[-]\ uFF1A \ u5bf 9 \ u5df 1 \ u7ACB \ u 5373 \ u72b 6 \ u 6001 \ uFF0C \ u5fc 5 \ u5B9A \ u8FDE \ u51FB \ uFF0C \ u5fc 5 \ u5B9A \ u547D \ u4E2D \ u 3002 \ u 003 CBR gt;[5e0b 08]\ u95EA \ u907F[-]\ uFF1A \ u5bf 9 \ u5df 1 \ u6b 63 \ u 9762 \ u72b 6 \ u 6001 \ uFF0C \ u63d 0 \ u 5347 \ u95EA \ u907F \ u 7387 \ uFF0C \ u 6301 \ u7eed 3 \ u56DE \ u 5408 \ u 3002 quot;,

"m _ strBookImage quot: quotroutini image 936 quot;, quotm _ sValueLink quot: quot70052 quot, quotm _ iSkillful quot:0},

{ quotm _ iID quot:21247, quotm _ iAbilityType quot:22, quotm _ strAbilityID quot: quot\ u626B \ u8361 \ u7FA4 \ u9B54 quot,

"m _ strBookMsg quot: quot\ u8F9F \ u90AA \ u 5251 \ u6cd 5 \ u7B2C \ u4e 03 \ u 5341 \ u4e 00 \ u5F0F \ uFF0C \ u624B \ u634F \ u5251 \ u8bc 0 \ u7eb 5 \ u800C \ u8d 77 \ uFF0C \ u843D \ u 5730 \ u6A2A \ u626B \ uFF1B \ u 5185 \ u\ u 8303 \ u56f 4 \ uFF1A \ u 5468 \ u906D \ u4e 00 \ u683C \ u 5185 \ u 5168 \ u4f 53 \ u654C \ u65b 9 \ u 003 CBR gt;[5e0b 08]\ u8F9F \ u90AA[-]\ uFF1A \ u5bf 9 \ u5df 1 \ u7ACB \ u 5373 \ u72b 6 \ u 6001 \ uFF0C \ u5fc 5 \ u5B9A \ u8FDE \ u51FB \ uFF0C \ u5fc 5 \ u5B9A \ u547D \ u4E2D \ u 3002 \ u 003 CBR gt;[5e0b 08]\ u795E \ u884C[-]\ uFF1A \ u5bf 9 \ u5df 1 \ u6b 63 \ u 9762 \ u72b 6 \ u 6001 \ uFF0C \ u63d 0 \ u 5347 \ u79FB \ u52 A8 \ u529B \ u 3001 \ u79FB \ u52 A8 \ u7b 49 \ u7ea 7 \ uFF0C \ u 6301 \ u7eed 3 \ u5,

"m _ strBookImage quot: quotroutini image 936 quot;, quotm _ sValueLink quot: quot70052 quot, quotm _ iSkillful quot:0},

到此结束。

...

...

]

代码太长,鬼十三式,剑归自然不加。

内功

第一步:

密钥字符串:“m _ PlayerNeigongNodeList quot:

此外,在下面添加[]

下面是最难学的内功,凌波微步的代码,游戏刚开始也可以有。

"m _ PlayerNeigongNodeList quot:

[

复制到这里

{ quotm _ iNeigongID quot:60013, quotm _ iLV quot:7, quotm _ iAccumulationExp quot:18400, quotm _ strStatusImage quot: quot内宫图 quot, quotm _ strSelectImage quot: quot内宫图 quot, quotm _ strNeigongName quot: quot\ u51CC \ u6CE2 \ u5FAE \ u6B65 quot, quotm _ iExp quot:4},

到此结束。

....

....

]

第二步:

加到武侠书里。

关键字符串:“m _ iType quot:18, quotm _ IDList quot:[], quotm _ BookNodeList quot:

此外,在下面添加[]

"m _ iType quot:18, quotm _ IDList quot:[], quotm _ BookNodeList quot:

[

复制到这里

{ quotm _ iID quot:20013, quotm _ iAbilityType quot:18, quotm _ strAbilityID quot: quot\ u51CC \ u6CE2 \ u5FAE \ u6B65 quot,

"m _ strBookMsg quot: quot\ u900D \ u9065 \ u6D3E \ u 5931 \ u4f 20 \ u7EDD \ u5b 66 \ uFF0C \ u8db 3 \ u8E0F \ u516B \ u516B \ u516D \ u 5341 \ u56DB \ u 5366 \ u6B65 \ u6cd 5 \ u 5168 \ u 7136 \ u8FDD \ u80CC \ u5e 38 \ u 7406 \ u,

"m _ strBookImage quot: quot内宫图 quot, quotm _ sValueLink quot: quot60013 quot, quotm _ iSkillful quot:0},

到此结束。

...

...

]

Npc友好度

密钥字符串:“m _ NpcFriendlyNodeList quot:

"m _ NpcFriendlyNodeList quot:[

{ quotm _ iNpcID quot:100008, quotm _ if friendly quot;:100},

{ quotm _ iNpcID quot:100015, quotm _ if friendly quot;:100},

...

...

]

在这里解释一下,从{ quotm _ iNpcID quot:100008, quotm _ if friendly quot;:100},例如

"m _ iNpcID quot:100008,代表npc的id。具体哪个感兴趣可以自己测试。

"m _ if friendly quot;:100代表友好度,最高100。这个才是需要修改的。

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