如何修改星辰中的技能属性加成?接下来 colinan 分享一下“星辰”的技能属性加成修改方法介绍,了解一下。
具体方法:
在/common/edicts/00_edicts.txt的末尾(请先备份文件),添加以下内容(0.25为25%,可以随意替换,负号不要动):
国家法令= {
name = quot天定命运 quot
修饰符= {
tile_resource_food_mult = 0.25
tile _ resource _ minerals _ mult = 0.25
tile_resource_energy_mult = 0.25
tile _ resource _ physics _ research _ mult = 0.25
tile _ resource _ society _ research _ mult = 0.25
tile _ resource _ engineering _ research _ mult = 0.25
navy_size_mult = 0.25
ship _ maintenance _ mult =-0.25
ship_fire_rate_mult = 0.25
军队维护费乘数= -0.25
army_damage_mult = 0.25
军队健康= 0.25
驻军_健康= 0.25
pop _ happy = 1.0
pop_ethic_shift = -0.25
领袖年龄= 100
流行_环境_容差= 0.25
流行迁移时间= -0.25
pop _ rementation _ cost _ mult =-0.25
流行增长需求增长= -0.25
物种_领袖_经验_增益= 0.25
领导者技能等级= 2
}
影响力成本= 0
潜力= {
is_ai =否
}
允许= {
}
ai_weight = {
权重= 0
}
}
进入游戏后,点击左上角的国徽进入政府界面,选择政策选项卡,将下方的敕令框拉到底部,勾选敕令_天定_命运即可生效。
这条法律不会消耗影响力。
tile _ resource _ food _ mult = 0.25 mdash; mdash行星方格的食物输出+25%
tile _ resource _ minerals _ mult = 0.25 mdash; mdash行星方格矿物产量+25%
tile _ resource _ energy _ mult = 0.25 mdash; mdash行星电网能量输出+25%
tile _ resource _ physics _ research _ mult = 0.25 mdash; mdash行星网格物理输出+25%
tile _ resource _ society _ research _ mult = 0.25 mdash; mdash行星网格社会学输出+25%
tile _ resource _ engineering _ research _ mult = 0.25 mdash; mdash行星网格工程输出+25%
navy _ size _ mult = 0.25 mdash mdash车队上限+25%
ship _ maintenance _ mult =-0.25 mdash; mdash车队维护费-25%
ship _ fire _ rate _ mult = 0.25 mdash; mdash舰队开火率+25%
army _ maintenance _ mult =-0.25 mdash; mdash军队维护费-25%
army _ damage _ mult = 0.25 mdash mdash军队伤害+25%
陆军_健康= 0.25 mdash mdash军队生命值+25%
garrison _ health = 0.25 mdash mdash行星要塞生命值+25%
pop _ happy = 1.0 mdash; mdash人口满意度+100%
pop _ ethic _ shift =-0.25 mdash; mdash人口变化-25%
leader _ age = 100 mdash mdash领导者寿命+100岁
pop _ environment _ tolerance = 0.25 mdash; mdash人口环境适合度+25%
pop _ migration _ time =-0.25 mdash; mdash移民时间-25%
pop _ rementation _ cost _ mult =-0.25 mdash; mdash人口安置成本-25%
pop _ growth _ req _ mult =-0.25 mdash; mdash人口增长需求-25%
物种_领袖_经验_增益= 0.25 mdash mdash领导者历练获取速度+25%
leader _ skill _ levels = 2 mdash mdash领导能力+2